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WIGHTLINK ISLANDERS

About Speedway
If you are new to the sport, you may not have the foggiest idea what
to expect during the two and a half hours or so of a speedway
meeting! Don't worry - it was the same for all of us at one stage!
Believe us though when we say that we think you're gonna enjoy it!
Hundreds of thousands of fans watch the sport of speedway worldwide
during the course of the season and they all began in the same way.
Here are a few key points which should greatly increase your
enjoyment of your meetings with us which, we hope, is the first of
many!
British Speedway - THE toughest speedway leagues in the world
involving the very best riders from around the globe. Each team
consists of seven riders and they clash over a series of 15 races.
Each race last for four laps, and is contested by two riders from
each team. The winner of each heat scores 3 points, the second
placed rider scores 2, the third placed riders are awarded 1 point,
but the fourth placed man, or non finishers score 0. Therefore, if
say in heat 1, the home team riders finish first and second, they
will score a combined total for that heat of 5 points to the
opposition's 1. If heat 2 sees a home rider win with the opposition
finishing second and third, then the points for that race are shared
3-3. The total points scored by each team's riders are added
together as the match progresses and therefore, come the end of heat
15, the team with the most points are the winners.
The 'home side' in each match wear the red and blue crash helmets
and the 'away' team's helmets are coloured green and yellow and
black quarters. Riders also wear race jackets or jerseys with their
team emblem on the front and also sporting their rider number. Rider's individual scores are also important because their
earnings depend on the number of points they score in each match.
Each has an 'average' which is actually a sort of 'form guide' based
on their points tally in every match and that average is
recalculated each month by speedway's ruling body. A rider's average
can actually affect his position in the team.
If you look at the middle pages of any race magazine, perhaps the
points we have just made will start to slot into place. At the top
of the left hand page, you will see the home team riders score chart.
First the riders number, then his name, his average and then boxes
for you to fill in his score in each race he contests. The same
information for the visiting team appears underneath.
Below the individual score charts is the race card which covers all
the heats from 1 to 15. The top two riders listed in each heat are
the 'home' riders, followed by the two 'away' riders. To the left of
the riders name is their rider number and further across the page
under the colour column is the colour of the helmet he'll wear
(R-Red, B-Blue, G-Green and Y-Yellow & Black quarters).
To the right of the riders names is the 'gates' column. This refers
to the starting position in each race with the No. 1 representing
the inside grid and No. 4 the outside.
We hope the above will help you but don't worry if you are still
confused! The announcers will guide you through the match and don't
be afraid to ask the person next to you for help! Speedway fans
really are a friendly bunch and they'll be more than happy to help.
There is something else you should know. Speedway bikes are powered
by 500cc single cylinder engines, use fixed gears, have acceleration
to match Formula 1 race cars, have NO brakes and virtually NO
suspension! It takes a very special sort of bravery to broadside
them around such a narrow track.
Basic League Rules
Four laps, clutch start, match decided on race points - 1st 3, 2nd
2, 3rd 1, 4th 0. Riders are identified by helmet colours - Home
riders: Red & Blue, Visiting riders: Green, Yellow & Black.
Track signals: Flags displayed during the course of the race mean:
Yellow and Black Diagonal Cross - Riders entering last lap. Black &
White Chequered - Race finished. Black with accompanying disc -
Rider excluded. Red lights around the track - indication that the
race has been stopped.
if after the 4th heat a team is 8 or more points in arrears, the
team manager may either substitute a rider in the next or succeeding
heats with another rider in his team as a Tactical Substitute or, if
10 or more points behind, nominate an already programmed rider for a
Tactical ride. A rider my be used as a Tactical substitute or take a
Tactical ride once only. Tactical rides and/or Substitutions must
stop when the team is fewer than eight points behind nor are
permitted in heat 15.
A rider nominated for a Tactical ride, starts from the normal gate
position on the start line, whereas a tactical Substitute starts on
a 15 metre handicap, in both cases any points scored by that rider
is doubled.
All riders (No's 1-7) must have a minimum of three rides prior to
heat 15, unless prevented by injury and being declared unfit by the
Track Medical Officer.
Reserves shall be entitled to maximum of 7 rides, use as a Tactical
Substitute, Rider Replacement or in nominated riders race, will
count in the maximum rides allowed.
In the case that a rider touched or breaks the tapes, the team
manager may, at his discretion, either use a reserve in the original
start position, or re-instate the guilty rider to re-start on a 15
metre handicap.
Additionally, there will be a further toss of a coin to determine
the gate positions for heat 15.
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